//demoralized
typeverything:

typeverything.com, by Luca Barcellona

typeverything:

typeverything.com, by Luca Barcellona

samwanda:

♥ ♥ ♥

samwanda:

samwanda:

It’s six foot, seven foot, eight foot BUNCH!

photojojo:

Make a clock that uses your photos for each hour! Pretty clever, eh?

We’ll show you how to make your own step by step. Also awesome: an Instax wall clock.

DIY: How to Make the Most Photogenic Clock Ever

fucktodayitstomorrow:

rebuilt-and-remanufactured:

ohno789:

Cards Against Humanity is a party game for horrible people.

Unlike most of the party games you’ve played before, Cards Against Humanity is as despicable and awkward as you and your friends.

The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.



And it is distributed under a Creative Commons license, meaning it is not only free to play, but remixing, and changing the game are more than just encouraged.

The official hard copy has been sold out for a while now, but a PDF of all the cards, and instructions distributed by the creators for making your own deck can be found here.

You’re welcome, and enjoy!

its like apples to apples for people like me. 

My friend Shane in Boston has these cards so every time I go visit we play and it’s the absolute most fucking hilarious game ever. Last time my boyfriend beat me, though. That funny motherfucker. 


‘World Change is How I Roll’ Created for Sevenly studios by Drew Melton.

‘World Change is How I Roll’ Created for Sevenly studios by Drew Melton.

This awe­some pack­ag­ing series, Folksaga, was designed by by Caleb Heisey.

Folksaga is a Swedish dis­tillery of akvavit, a tra­di­tional scan­di­na­vian liquor fla­vored with ingre­di­ents such as car­away, anise, or gin­ger. The con­cept behind the project was to broaden akvavit’s appeal to an American mar­ket while main­tain­ing its rich, nordic roots. Each bot­tle fea­tures a pop­u­lar folk tale from Sweden. Ranging from murky mer­maids to ter­ri­ble trolls, these mytho­log­i­cal char­ac­ters are always up to no good — prey­ing upon trav­el­ers lost in the wild. The project was art directed by Paul Kepple of Headcase Design.